<?xml version="1.0" encoding="UTF-8"?><rss version="0.92">
<channel>
	<title>Game Producer Blog</title>
	<link>http://www.gameproducer.net</link>
	<description>Daily Nuggets of Wisdom From an Indie Game Producer</description>
	<lastBuildDate>Fri, 30 Jul 2010 16:53:29 +0000</lastBuildDate>
	<docs>http://backend.userland.com/rss092</docs>
	<language>en</language>
	<!-- generator="WordPress/3.0" -->

	<item>
		<title>Spotify For Indie Games&#8230;? (Part 2 out of N)</title>
		<description><![CDATA[Yesterday&#8217;s post about spotify for games detailed some of the ideas I had for this system. I want to openly think more about this. I&#8217;m seeing some challenges: Technical issues? I really like spotify: you can download the music to your computer (when you have subscribed to the service) and there aren&#8217;t too big copy [...]]]></description>
		<link>http://www.gameproducer.net/2010/07/30/spotify-for-indie-games-part-2-out-of-n/</link>
			</item>
	<item>
		<title>Some More Random Pixel Art</title>
		<description><![CDATA[Here&#8217;s some more pixel art from me. I did these a week or two back, for learning purposes. Presumably showing these things in my blog has some effect, since friend of mine wanted to hire me for some pixel art stuff. (Talk about not having multiple projects&#8230;)]]></description>
		<link>http://www.gameproducer.net/2010/07/30/some-more-random-pixel-art/</link>
			</item>
	<item>
		<title>&#8220;Spotify For Games&#8221;</title>
		<description><![CDATA[This biz idea keeps coming to my head: spotify for games. I&#8217;ll briefly explain what spotify is for those of you who aren&#8217;t familiar with the service. Basically, with spotify, you can listen to music for free (with some ads here and there) or you can buy monthly subscription for $9.99 (or so) and listen [...]]]></description>
		<link>http://www.gameproducer.net/2010/07/29/spotify-for-games/</link>
			</item>
	<item>
		<title>Sixth Golden Rule For New Indies</title>
		<description><![CDATA[I just read the five golden rules for new indies from winterwolves blog. I&#8217;m adding sixth one: 6. finish your game By finishing games, one learns how to finish games. That&#8217;s a crucial thing in this industry. It&#8217;s okay to prototype and it&#8217;s even okay to drop projects, but if you follow the fifth rule [...]]]></description>
		<link>http://www.gameproducer.net/2010/07/28/sixth-golden-rule-for-new-indies/</link>
			</item>
	<item>
		<title>So, Do You Use Twitter, RSS feed or What To Check Blogs?</title>
		<description><![CDATA[What do you prefer to use for checking if my blog has new stuff? Feel free to throw a comment to specify your reply a bit if you want.]]></description>
		<link>http://www.gameproducer.net/2010/07/27/so-do-you-use-twitter-rss-feed-or-what-to-check-blogs/</link>
			</item>
	<item>
		<title>5 Stupid Game Development Mistakes I&#8217;ve Made (Do Not Try These At Home, Serious Problems Might Occur)</title>
		<description><![CDATA[Game development has given me possibilities to do tons of mistakes. Here&#8217;s some of the most stupid mistakes I&#8217;ve done during these years. Like they say in tv ads: do not try these at home. Mistake #5 &#8211; Getting a development team Around 2001 I was working on this &#8220;MMO&#8221; game which started from the [...]]]></description>
		<link>http://www.gameproducer.net/2010/07/26/5-stupid-game-development-mistakes-ive-made-do-not-try-these-at-home-serious-problems-might-occur/</link>
			</item>
	<item>
		<title>I Wonder If I Could Use My PlayStation 3 for Backing Up Data&#8230;</title>
		<description><![CDATA[It&#8217;s possible to backup PS3 stuff somehow. My PS3 has 250 gig hard drive. It&#8217;s connected to my main router via cable (read the story here and laught at me). I wonder if I could somehow backup my game dev stuff to it? Anyone tried this?]]></description>
		<link>http://www.gameproducer.net/2010/07/26/i-wonder-if-i-could-use-my-playstation-3-for-backing-up-data/</link>
			</item>
	<item>
		<title>Stop Micromanaging Artists. Drop the Leash. Release Control. Let Them Do Their Things.</title>
		<description><![CDATA[I&#8217;ve used two methods when working with artists. The first one was telling them what to do and then pointing out &#8220;flaws&#8221; in their work and ignoring their recommendations and then eventually realizing that (1) they have quite a bit more experience on that stuff than I do and (2) this approach doesn&#8217;t work. I [...]]]></description>
		<link>http://www.gameproducer.net/2010/07/25/stop-micromanaging-artists-drop-the-leash-release-control-let-them-do-their-things/</link>
			</item>
	<item>
		<title>Do You Blog (Why? Why Not?)</title>
		<description><![CDATA[I&#8217;ve been blogging since late 2005. I like writing down my thoughts and this blog has served as a great biz channel so far. Hundreds of thousands of (unique) people have visited this site after the launch (which is pretty cool when I stop to think about that). I suppose I like doing this, and [...]]]></description>
		<link>http://www.gameproducer.net/2010/07/24/do-you-blog-why-why-not/</link>
			</item>
	<item>
		<title>What&#8217;s a Good Length For Game Projects?</title>
		<description><![CDATA[How many months (or years&#8230;) should game projects take? I&#8217;m thinking of calendar months and motivation aspects, not just financials. The longer the project lasts, the more it costs and more chances for lack of motivation will be there. If getting from idea to release takes little time, then it&#8217;s just the opposite: you benefit [...]]]></description>
		<link>http://www.gameproducer.net/2010/07/23/whats-a-good-length-for-game-projects/</link>
			</item>
</channel>
</rss>
