I started coding games when I was a small kid with access to Commodore 64.
I started this blog in the end of 2005, the same time when I started my own game dev studio (where I work part night time). Since launch, this blog has seen over one million visits from people all over the world. More about me can be found here
hermitC: "I’m happy that old gameplay styles prove their worth in modern times. With Grimrock Almost Human brought an awesome game to the market. Nevertheless..."32 days 18 hours ago.
Ashiq: "Very interesting. Thanks for sharing. I thought games like this went down since the early or mid 1990s."32 days 21 hours ago.
josh: "My favorite code advice is “if you need something >3 times, make it a function/object. Otherwise, re-code it inline.” Without this rule, I 1)..."40 days 1 hour ago.
Matt: "Hi Thomas, Nice points. I especially love the image of an army of Tamagotchi. I mean, running the supply chain for an army is really no different to Diner Dash..."49 days 0 hours ago.
Thomas Morgner: "The good part about games is, that they have a rather simple world. Drinks, for example, can all basically be the same thing. Add slight variations..."49 days 15 hours ago.
Matt: "Nice conversation :) about stuff I love talking about! Programming the base needs for every creation that has motivations is a lengthy task. Unless you provide..."50 days 6 hours ago.
Juuso: "Excellent points, that’s exactly how it needs to go. You can apply the same stuff to very many things, and there can be consequences too. Let’s say..."50 days 7 hours ago.
Thomas Morgner: "I don’t believe that you have to create a full scale AI to make a believable world. Its more about covering the basics, and working with the..."52 days 22 hours ago.
Trying to solve this cryptic message my 2y daughter just created... Hmmm... Maybe she wants to play Cthulhu rpg? http://t.co/NYZY17Xl6 hrs ago