Techniques for Fancy and Lightweight 2D Graphics
March 3rd, 2008 by Tiago Tex Pine
So you are going to use lots of 2D graphics on your next game project, targeting lower-end machines. It’s a casual-oriented game project, or maybe just a 2D indie game that should run on the most number of PCs possible (which is a smart move). You need: Beauty Performance Fast download Hardware-accelerated and software-rendered 2D [...]
