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	<title>GameProducer.Net</title>
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	<link>http://www.gameproducer.net</link>
	<description>Daily Game Producer Tips</description>
	<pubDate>Sat, 04 Jul 2009 14:11:49 +0000</pubDate>
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			<item>
		<title>Not Gonna Release My Game Before Summer Vacation</title>
		<link>http://www.gameproducer.net/2009/07/04/not-gonna-release-my-game-before-summer-vacation/</link>
		<comments>http://www.gameproducer.net/2009/07/04/not-gonna-release-my-game-before-summer-vacation/#comments</comments>
		<pubDate>Sat, 04 Jul 2009 14:11:49 +0000</pubDate>
		<dc:creator>Juuso</dc:creator>
		
		<category><![CDATA[Project management]]></category>

		<guid isPermaLink="false">http://www.gameproducer.net/?p=3201</guid>
		<description><![CDATA[
Half a year ago, I had a goal to get Dead Wake out in the end of February (or at March). In March, I had a goal to get it out in June. Deadlines, deadlines.
I can see that this is quite expensive to keep in developing, but overall I feel it&#8217;s still been good this [...]<p><a href="http://sharethis.com/item?&#038;wp=2.6&#38;publisher=a8ad1aa6-fda3-4d07-8a39-39c7c6d0ce29&#38;title=Not+Gonna+Release+My+Game+Before+Summer+Vacation&#38;url=http%3A%2F%2Fwww.gameproducer.net%2F2009%2F07%2F04%2Fnot-gonna-release-my-game-before-summer-vacation%2F">ShareThis</a></p>]]></description>
			<content:encoded><![CDATA[
<p>Half a year ago, I had a goal to get <a href='http://www.deadwakegame.com'>Dead Wake</a> out in the end of February (or at March). In March, I had a goal to get it out in June. Deadlines, deadlines.</p>
<p>I can see that this is quite expensive to keep in developing, but overall I feel it&#8217;s still been good this way: I don&#8217;t want to release something I wouldn&#8217;t feel proud of. I made some really good progress in June, and tackled almost all the items in my Dead Wake task list. I haven&#8217;t release the game, since some things happened:</p>
<ul>
<li>I experienced on major bug (I wrote about it), but eventually got it sorted (it was crazy collision issue, and it&#8217;s still bit unclear what exactly cause it - but it&#8217;s fixed, and I know what line of code did it, so I&#8217;m fine with that). This caused a couple of weeks delay in my progress.
</li>
<li>Feature creepish thing in me sneaked in: I added some new things that I think will make the game better (ranging from new type of zombies to different weapon handling and reloading and perks and stuff).
</li>
<li>It&#8217;s too near holidays&#8230;
</li>
<li>&#8230;and I still need some things done.
</li>
</ul>
<p>So basically, I think I might have been able to get some sort of sellable version out if there had been the collision issue and if I had not choose to do some additional features. Maybe.</p>
<p>I still have some grand plans about the level system which I need to do, but I keep reminding myself about what I&#8217;m doing here - and that it&#8217;s too easy to add &#8220;just one new idea&#8221; in the game, but you gotta remember how long you plan to work on the game. </p>
<p>The game is not finished: there&#8217;s still some key tasks that need to be done. I want to feel proud about the game I&#8217;m released, and not want to try rush it. I&#8217;ve planned to take some break in July and spend less time on computer (recharge batteries for the whole year), relax and do sunny holiday stuff. I&#8217;ll work on the game a bit on July, but will continue full charge right in the beginning of August.</p>
<p>I actually pondered whether I should try to do the release in the end of June as I planned, but then I remembered a piece of advice I once gave to friend of mine. He was preparing to get on a holiday and asked if he should release something a week before the holidays. </p>
<p>I said: <i>&#8220;You&#8217;ll ruin your holiday if you release now&#8221;</i>.</p>
<p>He agreed instantly.</p>
<p>So do I.</p>
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		</item>
		<item>
		<title>Are Movies Messing With Your Brain?</title>
		<link>http://www.gameproducer.net/2009/07/03/are-movies-messing-with-your-brain/</link>
		<comments>http://www.gameproducer.net/2009/07/03/are-movies-messing-with-your-brain/#comments</comments>
		<pubDate>Fri, 03 Jul 2009 18:26:51 +0000</pubDate>
		<dc:creator>Juuso</dc:creator>
		
		<category><![CDATA[Philosophy]]></category>

		<guid isPermaLink="false">http://www.gameproducer.net/?p=3199</guid>
		<description><![CDATA[
They sure do that for me. Let&#8217;s pose a question: after seeing your favorite movie starring your favorite character, do you ever feel like you&#8217;d want to play a game and control the character you saw in the movie?
Like, after seeing Lords of The Rings you feel an urge to play as Gandalf (or say [...]<p><a href="http://sharethis.com/item?&#038;wp=2.6&#38;publisher=a8ad1aa6-fda3-4d07-8a39-39c7c6d0ce29&#38;title=Are+Movies+Messing+With+Your+Brain%3F&#38;url=http%3A%2F%2Fwww.gameproducer.net%2F2009%2F07%2F03%2Fare-movies-messing-with-your-brain%2F">ShareThis</a></p>]]></description>
			<content:encoded><![CDATA[
<p>They sure do that for me. Let&#8217;s pose a question: after seeing your favorite movie starring your favorite character, do you ever feel like you&#8217;d want to play a game and control the character you saw in the movie?</p>
<p>Like, after seeing Lords of The Rings you feel an urge to play as Gandalf (or say &#8220;run you fools&#8221; to your friends) or something like that. I bet you do. At least sometimes. </p>
<p>Well, I&#8217;m like that. </p>
<p>I know that rationally that makes no much sense. I wanna be <i>me</i>. I don&#8217;t really care how some long wood creature called Treebeard lives, but after seeing Treebeard in the movie, I start talking to my dogs with that funny voice. When I do that, the dogs look at me as oddly as you think of me now.</p>
<p>Anyway. </p>
<p>It&#8217;s kind of strange how <i>seeing things</i><i> affects on our (well, mine at least) mind to </i><i>experience things</i>. Logically speaking, even though Battlestar&#8217;s Adama is a cool leader in my opinion, it doesn&#8217;t really make no sense to why I choose Adama in the board game version. After all, the only Adama in game is depicted in the character card, with some special skills listed. For strategic purposes, I could equally well pick some other character - but I wanna pick Adama. </p>
<p>Choosing Adama as my character, doesn&#8217;t make me Adama, but somehow I&#8217;ve always felt some sort of cool feeling for <i>roleplaying</i> things. When we played ice hockey as kids, we were roleplaying Teemu Selänne. When we played war outdoors, we were shooting Terminators and stuff. </p>
<p>Maybe it&#8217;s not the movies that mess up things. Maybe it&#8217;s just our brain that creates us a feeling that brings something more into experiencing games. Something that games cannot provide inside. Something that we must choose to put in to games. </p>
<p>Maybe we just need to give ourselves to act childish sometimes, and really enjoy playing games?</p>
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		<item>
		<title>I Don&#8217;t Hate Taxes</title>
		<link>http://www.gameproducer.net/2009/07/02/i-dont-hate-taxes/</link>
		<comments>http://www.gameproducer.net/2009/07/02/i-dont-hate-taxes/#comments</comments>
		<pubDate>Thu, 02 Jul 2009 11:27:44 +0000</pubDate>
		<dc:creator>Juuso</dc:creator>
		
		<category><![CDATA[Stuff]]></category>

		<guid isPermaLink="false">http://www.gameproducer.net/?p=3197</guid>
		<description><![CDATA[
Taxes are okay - they keep things rolling. Nothing wrong with taxes. I just hate filling any papers related to taxes. Anyone else agree with this?
I guess that&#8217;s why god invented accountants, but still&#8230;
If you liked this entry, feel free to visit GameProducer.net to read more similar articles.<p><a href="http://sharethis.com/item?&#038;wp=2.6&#38;publisher=a8ad1aa6-fda3-4d07-8a39-39c7c6d0ce29&#38;title=I+Don%26%238217%3Bt+Hate+Taxes&#38;url=http%3A%2F%2Fwww.gameproducer.net%2F2009%2F07%2F02%2Fi-dont-hate-taxes%2F">ShareThis</a></p>]]></description>
			<content:encoded><![CDATA[
<p>Taxes are okay - they keep things rolling. Nothing wrong with taxes. I just hate filling any <i>papers</i> related to taxes. Anyone else agree with this?</p>
<p>I guess that&#8217;s why god invented accountants, but still&#8230;</p>
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		<item>
		<title>When Somebody Whines About Your Game, Check Out This Video</title>
		<link>http://www.gameproducer.net/2009/07/01/when-somebody-whines-about-your-game-check-out-this-video/</link>
		<comments>http://www.gameproducer.net/2009/07/01/when-somebody-whines-about-your-game-check-out-this-video/#comments</comments>
		<pubDate>Wed, 01 Jul 2009 05:00:31 +0000</pubDate>
		<dc:creator>Juuso</dc:creator>
		
		<category><![CDATA[Fun Stuff]]></category>

		<category><![CDATA[Philosophy]]></category>

		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.gameproducer.net/?p=3195</guid>
		<description><![CDATA[
This was kind of fun. Sort of.

Okay, I actually don&#8217;t think whining about whining goes nowhere but you gotta have humor every now and then. Just remember that those who say bad things about your game are actually one of your most precious assets: some of them are whiners that you really need to ignore, [...]<p><a href="http://sharethis.com/item?&#038;wp=2.6&#38;publisher=a8ad1aa6-fda3-4d07-8a39-39c7c6d0ce29&#38;title=When+Somebody+Whines+About+Your+Game%2C+Check+Out+This+Video&#38;url=http%3A%2F%2Fwww.gameproducer.net%2F2009%2F07%2F01%2Fwhen-somebody-whines-about-your-game-check-out-this-video%2F">ShareThis</a></p>]]></description>
			<content:encoded><![CDATA[
<p>This was kind of fun. Sort of.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Fwc9FWvG2BA&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Fwc9FWvG2BA&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Okay, I actually don&#8217;t think whining about whining goes nowhere but you gotta have humor every now and then. Just remember that those who say bad things about your game are actually one of your most precious assets: some of them are whiners that you really need to ignore, but there&#8217;s many people who simply would want your game to be better but don&#8217;t know how to argument. Listening to &#8220;bad feedback&#8221; is actually one of best ways to improve your offering.</p>
<p>But I&#8217;m sure you already knew that.</p>
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		<item>
		<title>How You Want Your Games Served: Digital Or Physical?</title>
		<link>http://www.gameproducer.net/2009/06/30/how-you-want-your-games-served-digital-or-physical/</link>
		<comments>http://www.gameproducer.net/2009/06/30/how-you-want-your-games-served-digital-or-physical/#comments</comments>
		<pubDate>Tue, 30 Jun 2009 06:13:27 +0000</pubDate>
		<dc:creator>Juuso</dc:creator>
		
		<category><![CDATA[Business]]></category>

		<guid isPermaLink="false">http://www.gameproducer.net/?p=3191</guid>
		<description><![CDATA[
Digital delivery has been getting more and more popular in the past years. I have recently bought 2 games: Assassin&#8217;s Creed (digitally via Steam) and Kane &#038; Lynch (physical copy). There is something strangely nice to actually have the Kane &#038; Lynch DVD box here&#8230; but it kind of feels like stone age to actually [...]<p><a href="http://sharethis.com/item?&#038;wp=2.6&#38;publisher=a8ad1aa6-fda3-4d07-8a39-39c7c6d0ce29&#38;title=How+You+Want+Your+Games+Served%3A+Digital+Or+Physical%3F&#38;url=http%3A%2F%2Fwww.gameproducer.net%2F2009%2F06%2F30%2Fhow-you-want-your-games-served-digital-or-physical%2F">ShareThis</a></p>]]></description>
			<content:encoded><![CDATA[
<p>Digital delivery has been getting more and more popular in the past years. I have recently bought 2 games: <i>Assassin&#8217;s Creed</i> (digitally via Steam) and <i>Kane &#038; Lynch</i> (physical copy). There is something strangely nice to actually have the Kane &#038; Lynch DVD box here&#8230; but it kind of feels like stone age to actually put the DVD inside the computer.</p>
<p>In Steam, I cannot sell my old games, and the 8 gigabytes load times are bit long for my 2 meg connection, but since I really don&#8217;t buy nor play games so often it&#8217;s okay for me (I&#8217;m more interested in how certain stuff works in the game, and then I usually move on&#8230; to make my own game).</p>
<p>To me, I kind of feel that the time of physical copies is coming to the final end. I&#8217;m ready to get only digital copies from a reliable distributor. I know there can be some issues with digital distribution, but to me it feels like that&#8217;s the way how games will be delivered in the future (if they even are delivered, rather played using some master server&#8230;). </p>
<p>This is of course just me thinking, and don&#8217;t know what will happen - and when. But I prefer digital ones over physical copies. </p>
<p>How about you, how you like your games delivered: digitally or physically?</p>
Note: There is a poll embedded within this post, please visit the site to participate in this post's poll.
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		<title>Best Fast Food Meal Ever - Got 7.10 Eur Lesson About Rewards</title>
		<link>http://www.gameproducer.net/2009/06/29/best-fast-food-meal-ever-got-710-eur-lesson-about-rewards/</link>
		<comments>http://www.gameproducer.net/2009/06/29/best-fast-food-meal-ever-got-710-eur-lesson-about-rewards/#comments</comments>
		<pubDate>Mon, 29 Jun 2009 07:16:33 +0000</pubDate>
		<dc:creator>Juuso</dc:creator>
		
		<category><![CDATA[Business]]></category>

		<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://www.gameproducer.net/?p=3189</guid>
		<description><![CDATA[
I visited a local hamburger hut (got myself a chicken burger meal, cost 7.10 EUR) and spotted a leaflet about their bonus program. The leaflet was 6 pages long. The text was written with a small font. They tried to hint me, that if I buy loads of stuff from their place (but so that [...]<p><a href="http://sharethis.com/item?&#038;wp=2.6&#38;publisher=a8ad1aa6-fda3-4d07-8a39-39c7c6d0ce29&#38;title=Best+Fast+Food+Meal+Ever+-+Got+7.10+Eur+Lesson+About+Rewards&#38;url=http%3A%2F%2Fwww.gameproducer.net%2F2009%2F06%2F29%2Fbest-fast-food-meal-ever-got-710-eur-lesson-about-rewards%2F">ShareThis</a></p>]]></description>
			<content:encoded><![CDATA[
<p>I visited a local hamburger hut (got myself a chicken burger meal, cost 7.10 EUR) and spotted a leaflet about their bonus program. The leaflet was 6 pages long. The text was written with a small font. They tried to hint me, that if I buy loads of stuff from their place (but so that a one-time purchase is big enough), I might get some free food at some point. Maybe. It depends.</p>
<p>The reward program was a pretty complex. There were all sort of rules and systems which would get you to certain level, where you could reach platinum something to get 0.37 eur on something when you bought something somewhere sometimes. And, only if you buy certain amount of stuff.</p>
<p>Or something.</p>
<p>I know that eventually it means that I might get some sort of discount, but I didn&#8217;t have a calculator at hand and I&#8217;ve only studied Math up until the University so I couldn&#8217;t solve the puzzle. Maybe the day when we all carry tiny supercomputers inside our DNA I might figure it out.</p>
<p>Anyway, compare this system with another reward system in a nearby pizza store: <i>&#8220;buy 9 pizzas, get 10th for free&#8221;</i>.</p>
<p>That&#8217;s really simple. No any complex mess. Just simple thing: buy 9 pizzas and the 10th pizza will be free. Simple, and clear. And rewarding.</p>
<p>So, in the case we want to reward some people (whether it&#8217;s giving them discounts or rewarding them in game), it&#8217;s a pretty good idea to tell them how the reward system works (or at least have some sense in it). </p>
<p>Just think of it: would you play a game where the aim is to get points, but you wouldn&#8217;t know how to score points, and the game would just give you a bloody long book that would explain how to get points?  </p>
<p>Me neither.</p>
<p><i>I don&#8217;t suggest that you should reveal the player everything in your game&#8230; but if the player is clueless (or needs to read a several pages of text to realize how some simple thing should work) about how the basic rewards, then something is wrong. Or maybe it&#8217;s just me.</i></p>
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		<item>
		<title>Get Free Publicity For Your Game (Maybe. Kind Of. Need Twitter Account By The Way)</title>
		<link>http://www.gameproducer.net/2009/06/27/get-free-publicity-for-your-game-maybe-kind-of-need-twitter-account-by-the-way/</link>
		<comments>http://www.gameproducer.net/2009/06/27/get-free-publicity-for-your-game-maybe-kind-of-need-twitter-account-by-the-way/#comments</comments>
		<pubDate>Sat, 27 Jun 2009 04:20:20 +0000</pubDate>
		<dc:creator>Juuso</dc:creator>
		
		<category><![CDATA[Business]]></category>

		<guid isPermaLink="false">http://www.gameproducer.net/?p=3186</guid>
		<description><![CDATA[
I&#8217;ve been testing Twitter for some time now, and have been wondering how to use it for business purposes. Here&#8217;s one idea I got.
I took a bit of time and programmed a small experimental system to promote games. The service is located at http://gamestweet.net/. The simple idea of this site is to pull any game [...]<p><a href="http://sharethis.com/item?&#038;wp=2.6&#38;publisher=a8ad1aa6-fda3-4d07-8a39-39c7c6d0ce29&#38;title=Get+Free+Publicity+For+Your+Game+%28Maybe.+Kind+Of.+Need+Twitter+Account+By+The+Way%29&#38;url=http%3A%2F%2Fwww.gameproducer.net%2F2009%2F06%2F27%2Fget-free-publicity-for-your-game-maybe-kind-of-need-twitter-account-by-the-way%2F">ShareThis</a></p>]]></description>
			<content:encoded><![CDATA[
<p>I&#8217;ve been testing Twitter for some time now, and have been wondering how to use it for business purposes. Here&#8217;s one idea I got.</p>
<p>I took a bit of time and programmed a small experimental system to promote games. The service is located at <a href='http://gamestweet.net/'>http://gamestweet.net/</a>. The simple idea of this site is to pull any game tweets from Twitter that contain the link <i>http://gamestweet.net/</i> in the tweet. </p>
<p>Developers can Tweet about their games. These game tweets are shown at <a href='http://gamestweet.net/'>http://gamestweet.net/</a>. More people will go check out the site. People will get totally excited about new cool games and will go download and buy them. Spending tons of money.</p>
<p>The system works so that you just need a Twitter account (<a href='http://www.twitter.com/gameproducer'>like I do</a>) and tweet something <i>game related</i> (possibly with your game link or something) that contains link to <i>http://gamestweet.net/</i>. </p>
<p>Go <a href='http://gamestweet.net/'>check it out</a> and tell your friends, m&#8217;kay?</p>
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		<item>
		<title>How Not To Handle Discounts</title>
		<link>http://www.gameproducer.net/2009/06/26/how-not-to-handle-discounts/</link>
		<comments>http://www.gameproducer.net/2009/06/26/how-not-to-handle-discounts/#comments</comments>
		<pubDate>Fri, 26 Jun 2009 12:48:22 +0000</pubDate>
		<dc:creator>Juuso</dc:creator>
		
		<category><![CDATA[Business]]></category>

		<category><![CDATA[Practical Marketing]]></category>

		<guid isPermaLink="false">http://www.gameproducer.net/?p=3182</guid>
		<description><![CDATA[
There&#8217;s a nationwide game discount campaign going on at the Finland (peliale.fi). It&#8217;s pretty cool, but there&#8217;s one thing somebody messed up. 
When you are having a huge discount campaign, it would make sense to actually supply the items&#8230;
(This was taken from the konsolinet.fi - neat Finnish store by the way - and the red [...]<p><a href="http://sharethis.com/item?&#038;wp=2.6&#38;publisher=a8ad1aa6-fda3-4d07-8a39-39c7c6d0ce29&#38;title=How+Not+To+Handle+Discounts&#38;url=http%3A%2F%2Fwww.gameproducer.net%2F2009%2F06%2F26%2Fhow-not-to-handle-discounts%2F">ShareThis</a></p>]]></description>
			<content:encoded><![CDATA[
<p>There&#8217;s a nationwide game discount campaign going on at the Finland (<a href='http://www.peliale.fi'>peliale.fi</a>). It&#8217;s pretty cool, but there&#8217;s one thing somebody messed up. </p>
<p>When you are having a huge discount campaign, it would make sense <i>to actually supply the items</i>&#8230;</p>
<p><i>(This was taken from the <a href='http://www.konsolinet.fi/tuotelistaus.php?path=6/tarjoukset/'>konsolinet.fi</a> - neat Finnish store by the way - and the red text after these games says &#8220;temporarily unavailable - more coming in 5-10 days&#8221;)</i></p>
<p><img src='http://www.gameproducer.net/images/peliale.jpg'/></p>
<p>Of course with digital distribution things are better (as long as the servers are online).</p>
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		</item>
		<item>
		<title>How Much Have You Paid For a Game?</title>
		<link>http://www.gameproducer.net/2009/06/26/how-much-have-you-paid-for-a-game/</link>
		<comments>http://www.gameproducer.net/2009/06/26/how-much-have-you-paid-for-a-game/#comments</comments>
		<pubDate>Fri, 26 Jun 2009 05:44:56 +0000</pubDate>
		<dc:creator>Juuso</dc:creator>
		
		<category><![CDATA[Business]]></category>

		<guid isPermaLink="false">http://www.gameproducer.net/?p=3180</guid>
		<description><![CDATA[
Let&#8217;s see if figures match&#8230; what&#8217;s the biggest amount of money you&#8217;ve ever paid for a game? (Either by monthly subscription or lump sum or something).
I know this isn&#8217;t exactly scientific thing, but pretty interesting anyway.
If you liked this entry, feel free to visit GameProducer.net to read more similar articles.<p><a href="http://sharethis.com/item?&#038;wp=2.6&#38;publisher=a8ad1aa6-fda3-4d07-8a39-39c7c6d0ce29&#38;title=How+Much+Have+You+Paid+For+a+Game%3F&#38;url=http%3A%2F%2Fwww.gameproducer.net%2F2009%2F06%2F26%2Fhow-much-have-you-paid-for-a-game%2F">ShareThis</a></p>]]></description>
			<content:encoded><![CDATA[
<p>Let&#8217;s see if figures match&#8230; what&#8217;s the biggest amount of money you&#8217;ve ever paid for a game? (Either by monthly subscription or lump sum or something).</p>
Note: There is a poll embedded within this post, please visit the site to participate in this post's poll.
<p>I know this isn&#8217;t exactly scientific thing, but pretty interesting anyway.</p>
<b>If you liked this entry, feel free to <a href='http://www.gameproducer.net'>visit GameProducer.net</a> to read more similar articles.</b>]]></content:encoded>
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		<item>
		<title>It&#8217;s Not About The Price</title>
		<link>http://www.gameproducer.net/2009/06/25/its-not-about-the-price/</link>
		<comments>http://www.gameproducer.net/2009/06/25/its-not-about-the-price/#comments</comments>
		<pubDate>Thu, 25 Jun 2009 16:15:40 +0000</pubDate>
		<dc:creator>Juuso</dc:creator>
		
		<category><![CDATA[Business]]></category>

		<guid isPermaLink="false">http://www.gameproducer.net/?p=3178</guid>
		<description><![CDATA[
After seeing 99 votes to the poll about game pricing, I must say that I&#8217;m pretty amazed about the results. Out of 99 voters, 5 would pay nothing, but 4 would pay more than $200 for a game (that&#8217;s pretty amazing if you think of this a bit).
83 out of 99 would pay $20 or [...]<p><a href="http://sharethis.com/item?&#038;wp=2.6&#38;publisher=a8ad1aa6-fda3-4d07-8a39-39c7c6d0ce29&#38;title=It%26%238217%3Bs+Not+About+The+Price&#38;url=http%3A%2F%2Fwww.gameproducer.net%2F2009%2F06%2F25%2Fits-not-about-the-price%2F">ShareThis</a></p>]]></description>
			<content:encoded><![CDATA[
<p>After seeing 99 votes to the poll about <a href='http://www.gameproducer.net/2009/06/23/how-much-would-you-pay-for-a-video-game/'>game pricing</a>, I must say that I&#8217;m pretty amazed about the results. Out of 99 voters, 5 would pay nothing, but 4 would pay more than $200 for a game (that&#8217;s pretty amazing if you think of this a bit).</p>
<p>83 out of 99 would pay $20 or more for a solid fun game. </p>
<p>Pretty darn interesting. </p>
Note: There is a poll embedded within this post, please visit the site to participate in this post's poll.
<p>Does this affect on how you are pricing your game?</p>
<b>If you liked this entry, feel free to <a href='http://www.gameproducer.net'>visit GameProducer.net</a> to read more similar articles.</b>]]></content:encoded>
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