I Have a Pretty Good Reason Why I Haven’t Blogged For Couple of Days
It’s a girl.
Daily Nuggets of Wisdom From an Indie Game Producer
It’s a girl.
…I think release of this has begun. Bags are packed.
I keep getting these ideas and one potential game I’d like to create would be a co-op stealth game. Game called Monaco won the IGF grand prize this year, and this sort of gave me additional boost of fate in this type of stealth games.
I did have this game idea before I had heard anything about Monaco, and my game idea is somewhat different from Monaco (where you have 4 thieves with different abilities, also the graphics would be very different from what I was thinking). I was checking in some Flash stealth games to see how they are doing things. Also did some research & watched some videos about the Tenchu console ninja stealth game. There isn’t really many PC games where you use stealth, much less in co-op form. This gave me idea about a stealth (solo or co-op) game for PC.
I was thinking Edoiki style here. Players could be ninjas working on secret assignments stealing or assassinating in missions. For example, while other guy lurks in shadows, the other makes noise to attract guards. After the guards leave their spot the lurker can sneak in the house and throw a rope from a window for the other ninja to climb up.
Resource wise this would require quite a bit of work and in case of co-op, some networking coding would be needed (not necessarily in such great detail as for example in FPS shooters, but something for sure).
Bit more information here. I’ve yet to do some screen recordings to show more about “what’s inside”, but there’s something for starters. More Insider stuff coming later.
I have this love/hate relationship with puzzle games: as long as I can keep solving the puzzles, they are just fine.
When I get stuck, it’s just annoying.
I can spend some time working on some puzzle, but if there’s no hints and the only solution is to check some walkthrough from the Internetz I tend to just stop playing.
And of course I play puzzle games just once (after they are solved, why bother playing the same thing again?).
What do you think of puzzle games? Enjoying them?
Year ago (or so) I published this bounty hunting aprils fool website. I recently got a new email:
Hi my name is ****
Im from ******* ******** and Im *** old.I was wonder if I could get more info about how to get job as bounty hunter.The reason i want to join your company is chasing criminals. The reason for it is people who try to live against the law always makes trouble for every single citizens and residents.
For example when people copy movies illegally and sell to other people it cause more money to the company who produce movie or software. even people who work illegally in united state cause problem. problem especially now a lot of citizens and residents needs job but they cant get job because of illegal worker. also united state without can live better.
I’m not sure if this guy is trying to fool me, but he did send me another email:
I have a question
If I find someone who work illegally does it count if i tell you guys
thanks
Unfortunately – due time constraints – my bounty hunting website cannot help with the US immigrant issues.
Also, Aprils Fool day is approaching again – just two weeks to go. I wonder what I can set up for that day…
P.S. This blog post is also a marketing campaign reminder…
What New Star Soccer and for example Kudos have in common.
I’m currently drawing a big map (figuratively speaking) about the next possibilities and by playing NHL ‘10 I’ve reminded myself about my past interest about doing some sort of “life simulation”. (If you look at Cliff’s games, Kudos, Democracy, Gracious Battles they are all much about simulation. If you’d change the theme from “life/politics/space” and put “soccer” there, you could very well play the same games – with just different theme.
I’ve been some sort of ice hockey fan-ish and enjoy watching that sports. Now I’m adding ice hockey simulation game to my list of potential next projects. The game would be about being (for example) a goalie who is about to build his career in order to become the best ice hockey goalkeeper in the world. This would have several good points:
Would anyone play/buy it?
I don’t know.
There’s this easy way to do a market research: google for something.
If there’s tons of results, the stuff you searched info about is probably something people want but everybody is probably doing it. If on the other hand you cannot find many hits (as in “ice hockey goalie simulation”) then it suggest that the niche is so minimal that nobody cares about it. (So, either way you are in shitty situation).
Thank god this time I’m not thinking about market. I’m thinking if doing this game would be fun to do or not. If I see green light then I just might go forward with the idea.
Here’s what I’ve done in the past year:
I’ve never been so ill than I have been during the last year. (Well, maybe I have but makes a better story this way). During the last year, every couple of months I had got flu or fever or sore throat or something that makes me ponder “I’m not feeling well.”
Well, there’s one thing I’m pondering. I wonder if “trying not to get ill” is the issue here. Or, perhaps I have the issue with the loop “I know I will get ill every 2 months”, and then I get ill. I’m not superstitious but if anybody has a spare rabbit pawn, you can mail them to my house.
10 years ago I cared about healthy/illness as much as rat cares about its buttocks. That would be little. Well known fact. I was never ill. (Another fact that I made up from thin air). Maybe I’ve concentrated too much on this illness stuff that I help make myself ill.
If anyone has a good tip on (1) either staying healthy or (2) how to forget all the fuzz about staying healthy, I’d be glad to hear that out.
Sorry, now I have to go to bathroom to cough some goo balls.
I’m not talking about the video game mafia. I’m talking about the mafia party game also known as “Werewolf”.
I’ve played this game live for couple of times and it was the most fun experience I’ve probably ever got out of gaming. We had 8-9 guys and it was amazingly fun. The whole idea of “two secret werewolves and 6 villagers” is an amazingly simple concept, yet it works. (Those who want more information should check the wiki page for more info).
I also very much enjoyed playing Battlestar Galactica which uses a traitor mechanism which makes the game interesting.
I’ve been pondering how to translate this game into a video game, and seen 2 different approaches:
#1: real time (or almost real time) approach:
I’m thinking somehow tie the idea into a real time in such way that for example there’s 3 players in a multiplayer game. 2 of the players are in the side of “good guys” and 1 is “bad guy”. Good guys don’t know who the bad guys is.
The players represent for example fighters who need to combat monsters. Players secretly choose their actions so that it’s not clear how much each person does damage to the monster (but there will be some clues though). The bad guy of course tries to sabotage and keep the monsters alive, while the good guys try to beat the monsters. The game ends after any one player dies (if it’s a good guy, then bad guy wins. If it’s a bad guy, then good guy wins), or when all the monsters are defeated (good guys victory).
By making the game real time, there is certain amount of pressure to handle actions. It also ensures that game moves forward and makes the game slightly similar to the social party game, of course leaving stuff like body language away.
#2: turn based approach
Similar to Mafia games played on forums, or Battlestar Galactica: players encounter something (whether it’s monsters or events or whatever) that they need to collaboratively beat.
No time pressures necessarily, but I’m pondering how well turn based system transforms into a video game.
Technology
Both of these could be (possibly) created with PHP/SQL/Ajax based system (although “real time” would need to be faked here, in reality it would take at least some seconds to get responses). Another option is to use some game engine with a real online multiplayer option, which would get the real multiplayer options here but would possibly be more work to create.
Themes
The game theme could be anything. Mafia. Werewolves. It could be about “a group of heroes who have just beaten the dragon, got their gold just to realize that there’s one traitor in the group”.
It could be about a heist done wrong (Reservoir Dogs style) where the players point guns towards each other and try to figure out who is the freaking rat.
It could be about a group of survivors fighting against hordes of zombies – with one survivor being infected…
Donuts model
In order to get donuts from this game I’m thinking that there would be couple of options:
If the game was an online multiplayer only, it would be important to keep the base game free to build a good player base.
Back to design
Anyway.
This is one online multiplayer game design I’m considering. It has several good points: it resembles the game I’ve enjoyed playing, I have somewhat tested the design with different board games, it could be relatively budget friendly game to create and perhaps quite easy to prototype as well.
I have some other ideas lying in my head (like these ideas). I’ll be writing more about these in public – I’ve noticed that when writing things down (and especially to public) there will be unexpected things happening…
GDC 2010 is going on, and I haven’t prepared any time to check out the goodies.
Oh, and this year I have a pretty good reason why I’m not attending. My project release date is any day now.