It’s been some months already when I looked into physics libraries for Blitz3D. I started making a small game prototype to test physics, and I ended up testing the physics with shadows and added some tiny details. Today I decided that I could “publish” this small mini game – or game prototype – to public. I made the game quite long time ago (and made a quick website for it today) so I cannot remember exactly how long it took to make the game. If I remember correctly I spent few hours on three different days in a row, and then spent some more hours testing particles (which now are not in the game), and then few hours to test stuff so the final “hours spent” number won’t probably go far away from the 21 hours.
The game music is done by Indiepath and art by FroGames. Physics wrapper JV-ODE wrapper made by DevCode.co.uk. Open physics engine website: ode.org. The shadows are done using Devil’s shadow system, which can be found somewhere at BlitzBasic community.
I’m probably going to publish my thoughts about this mini project some time in the future. Overall it was a fun way to test different libraries by making a small game using them.
Try to beat my score “17.1 meters”: play the game.