I was discussing with friends of mine about the “best RPG character development system”, and here’s few of the ideas suggested:
- Using of skill makes the skill better (in other words: if you use sword, you’ll become better in sword usage)
- Experience points, that can be put to different skills (but so that you cannot develop everything, you need to choose which skills to develop)
- Description for skill levels (Cyberpunk style, where skills had values from 1-10 and for example value 5 in leadership equals plummer, value 11 is Captain Kirk (the value which you can never reach))
- Certain natural elements (race for example) define the maximum values, and then the closer the maximum you get, the more difficult it gets to develop the skill.
I personally enjoy a system where you have experience points (and even ‘levels’ – at least in some context) and then can put few points to different skills as you please. In addition to this, I like if characters have options to choose from different special skills, but so that they might need to choose their ‘path’ (bit like Jedi-style: choosing between The Dark Force or The Light Force, which then defines what sort of specialties you can get).
It was interesting to see, that people prefer to have very different ways on how to develop a gaming character. Some guys wanted a realistic approach, while others thought it was boring.
What about you? What kind of character development system do you like most?