Started prototyping a 2D murder mystery

I started working on a 2D murder mystery, pixel art style. The basic gameplay is about deducing the murderer based on stuff you see on the screen. You play a “coroner” (or “medical examiner”) in early 20th century world and help the local police to figure out cases.

Each case can be played in a pretty short time (I think it will take like 10-20 minutes maximum to solve a case). There won’t be any pixel hunting or that type of work. All the information will be presented to you, and it’s up to you to interrogate suspects (who are also present at the scene)… and then choose who is guilty (if anyone).

After all, maybe it was a hunting accident?

coroner-case-of-the-chopped-arm

One thought on “Started prototyping a 2D murder mystery

  1. That sound like a fun concept! And the images look great!!

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