About
“Juuso (whose name is really Juuso not Jusso) currently runs his own game development studio part-time and writes about game production in his blog. He firmly believes that 3rd person view fits better in video games than in bios.”
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Contact
Email: (image for preventing unsolicited/spam email)
Disclaimer
You should question everything on this site and you should assume that I have no clue what I’m talking about.
Briefly put…
I’m a game producer, web designer, writer, husband, reader, miniature painter, gamer, half full glass oriented, magician, student graduated, hopefully speaking ill of no man, part time worker, dog person, questioning authority now and then, really Juuso not Jusso, entrepreneur, a guy who produced a game in 21 hours, computer programmer, business oriented, hopefully more nice than important, indie, game developer, currently producing Dead Wake zombie game among other things.
Really briefly put…
I’m a game producer and owner of a game development company Polycount Productions, which I founded in the end of 2005. Besides running a game studio part-time, I do contract work to help get food for something else than thought.
Little bit of history (and future)
2010
Not allowed to reveal yet.
2009
Happening soon now! Next goal is to Finish Dead Wake.
2008
Post mortem here.
2007
Ended Edoiki development. Launched Dead Wake production. Graduated and got master’s degree in economics (computer science, software business).
Insider count: 50ish and going up.
2006
GameProducer.net sees 100,000 unique visits.
2005
Co-produced Hightailed. Dealt with the design, art, programming, marketing and other areas in the production.
Co-produced Geom game handling several aspects in production and post production. I’ve dealt with customer service, game design, level design, testing, interface design, website programming, marketing and promotion work among others.
Left Indiepath and founded my own company Polycount Productions.
2004
Founding member of Indiepath Ltd.
2001
In 2001 I begun my university studies (Information science, software business, marketing as minor) and took my first steps in producing 3D games.
1991
First hours spent on “coding” C64 “games”. It was awesome to spend 2 hours writing some example code from a book just to see it wasn’t working. Eventually some of them worked, and I even recorded some to cassettes. Those were times for 10 year old kid.
Summary of my businesses
Games:
- Polycount Productions - my game development company
- Dead Wake - zombie survival game for PC.
- Edoiki - multiplayer project that was canceled in Q4/2007.
- Highpiled - a free box stacking game that was produced in about 21 hours (graphics, sounds, engine was outsourced and put together by me quite swiftly)
- Hightailed (My first commercial game where the music and visuals where done by 3rd parties and everything else from design to programming was pretty much done by me. Transformed to Freeware in the beginning of 2007. Got reviewed in PC Zone.)
- Online multiplayer games at CelticHill.com (My affiliate business with other developers.)
- Geom Game was co-producing this game with Tim from Indiepath Ltd (I was the other founding member)
Services:
- GameProducer.net Insiders: Club for people who are serious about making games. Includes access to GameRelease.net press release distribution service.
Writings & Books:
- GamaSutra article: Basic Marketing Plan for Indie Games
- ‘Digitaalisten Pelien Maailmoja’ (book in Finnish) - article about indie game development
- GameProducer.net, I’m the sole author for this site dedicated to give information about game production.
I have been making games for ages, and I’m learned quite a many things about producting games and doing business. GameProducer.Net site is about sharing my experiences, and hopefully you’ll find something useful. I’m always suggesting: take what you need, and leave the rest.
