The key feature for my Under the Shade (LD48 jam entry) was to make player be under a shade. I used two strategies. There was areas called “shade”, which were meant to provide decent shade. Not optimal, but something that… Continue Reading
I finished my Ludum Dare entry “Under The Shade”. I once again had huge ambitions on what kind of game it would be. I drew an island, trees, rocks, thought about fishing places, fire system, cliffs, rescue signals… and realized… Continue Reading
// script name: ScreenshotHandler.cs // how to use: make a gameobject and attach this script into it // now every time you launch your game, it takes // one screenshot after 5 secs have passed using UnityEngine; using System.Collections; public… Continue Reading
Made with Unity3D. Art from the asset store. Code by me. Can you build a cooling shade against the burning sunshine… and build a proper signal fire? Ludum Dare 29 ratings Coolness 51% #36 Innovation (Jam) 3.88 #333 Overall (Jam)… Continue Reading
Silently, but still here.
More available at: my tumblr art page
…this text can be seen. I’ve been doing a server move. Looks like it worked out pretty okay.
The main project Year 2013 was me mainly about The Infected card game. A card game that I’ve been iterating for several years. I got a beta out (which is basically the feature-complete game, lacking better rulebook, better tutorials… and… Continue Reading
Ludum Dare 72 hours jam entry. Made with Unity3d. Code, voice acting by me. GIMP for graphics and Audacity for audio. Sci-fi asset from the asset store & free unity assets. Mankind is in the brink of extinction. Scientist have found… Continue Reading
I’ve finally got my card game released: The Infected: 28 Cards Later (website). The game is feature complete and fully playable. There won’t be any major gameplay affecting changes. I will still be making some minor modifications to card texts… Continue Reading