What Gaming Sites You Consume?

I’ve started to notice a trend in my own internet behavior, and somewhat feel that this new behavior is saving my time. I’m talking about following news via twitter.

At some point I was noticing that twitter is full of crap (that holds quite true still), but now I started thinking that I rarely visit to other gaming sites. Earlier, I checked indiegamer.com quite often. Gamasutra.com was also something I read. And I had a list of blog RSS feeds that I more or less frequently visited.

Nowadays I’m visiting indiegamer.com quite regularly (one reason being the fact that I’m a moderator there), but besides that (and my own sites) I think my direct visits to other sites have decreased. I now longer visit those sites so often unless somebody tweets about them. So, when there’s something worth visiting, twitter will tell me about it (I’m using Tweetdeck by the way, which is a must-get).

Didn’t really planned this. It just happened to me.

What gaming sites – blogs or others – are you visiting?

Whoa, It’s Already 23:23?

Today I’ve been doing a lot of work to get my game online with certain functionality… and did a bit of testing with help of couple of chaps (thanks to you, you know who you are).

It’s amazing how time flies when you get into the zone and have 110% clear idea of what you are supposed to do.

Better get some food (I’m hungry right now) and then transform my body to the bed. (My mind probably joins me as soon as it closes a few loops…)

Here’s How iPhone 4 Can Increase Your Productivity (Even When You Don’t Own It)

2 Easy step (you’ll save tons of time and can be much more productive if you do this):

  • Stop reading blog posts, flame wars, comments, reviews, expert opinions, consumer reports, apple blog or anything that even hints anything about iPhone 4.
  • Stop laughing at the issues they are having and mocking/defending iPhone (it doesn’t get you anywhere and just proves you are jealous/sheep). If you aren’t jealous, then let the god damn machine do what it does – it doesn’t hurt you. If you keep defending, you are a sheep. Wolves don’t defend. They eat the sheeps at night time and poo on farmers land. (Not really certain where this analogy is going, but the point is – there’s no point in trying to defend iPhone).

Laughing at iPhone (when you don’t even own the bloody thing) does you no good. What you try to prove? That Apple was wrong? Check the Apple stocks rating and revenues – they happen to know quite a bit of this biz thing, so maybe we should just shut up.

Defending iPhone is waste of time. If you know it’s a good piece of work, you can – you know – like focus on using it. Everybody and their mom knows that there’s flaws/inconveniences in iPhone (like what product wouldn’t have?). You know it too. There’s no point trying to deny something that exists or try the “it’s not a bug, it’s a feature” approach. I’ve been coding stuff for ages. Some more buggy than other. Denying this is like eating my own leg. And wolves don’t do that (except when they are really hungry).

Anyone commenting in this blog post mentioning word “but”, “my iPhone” or “you realize that..” or anything similar deserves a large trout slap.

(I trust you guys to get your trouts ready.)

Huge Progress Yesterday (Didn’t Write a Line of Code)

Yesterday, I worked on The Infected traitor game design document and the “bare bones plan”. Earlier I had about a dozen different documents about gameplay, networking code, design ideas, some links, todos and everything. I had several documents since I was just using these files to write my things down, unorganized.

Yesterday I organized my thoughts, wrote a plan and made a clearer looking design document. I keep it bloody simple, and definitely don’t mark everything possible in the doc, only the essentials. Writing down this thing made everything so much clearer to me. I have a very clear idea about the upcoming next steps and things I plan to finish in the upcoming couple of weeks (guesstimation, I have no written-in-stone schedules). It also helped me thing about IGF submission and what I might be able to provide there.

I made huge progress yesterday. Didn’t write a single line of code. Just draw the route to the goal.

Now I’m running towards it.


Have You Created This Type Of “Hidden Object Game” That I’ve Made?

My email inbox is flooding.

I’m looking at my desktop. It’s flooding as well. I remember seeing something useful somewhere. I think there was a web camera somewhere here.

There’s tons of stuff waiting here. Well, unorganized stuff, but it makes the desktop looks junk. The piles have been here for some time now due move and other stuff. But now I’m going to do something about this.

(7 minutes later)

Alright. That didn’t take long and I can now actually see my desktop. Feeling great. (Also found the webcam)

Next step: unsubscribe from 90% of the newsletters I keep receiving. Right now I get too much spam and stuff that I’ve subscribed into and it turns my inbox in some sort of “hidden object game” where I need to figure out how to find useful stuff.

(22 minutes later)


That was a big thing. It was relatively fast just until I tried to figure out how to unsubscribe from the xbox.com newsletter. Well, they say in their newsletter that “you can modify your newsletter options from your account”. I go there. I see nothing about newsletter. Then I find a sub-section saying how to subscribe to newsletter.

But nothing about unsubscribe from the newsletter. Then I go bitching about this to one of my friends and googled (found quite interesting link, heh) about this but found nothing but trouble. Well, people having trouble unsubscribing from the gold account – nobody knew anything about mailing list.

Maybe it’s somewhere in very easy place but I couldn’t find it and I’m really close to doing an email rule that gets rid of those emails. If somebody knows how to unsubscribe form xbox.com mailing list, please let me know.

Anyway. This was perhaps the most awesomenest half an hour I spent I spent to become more productive next year.

Now, if only I’d know how to unsubscribe from all those pill emails, and my hidden object game would be totally solved…

How Would You Survive a Week Without a Computer And Internet?

I moved to a new place in this month (desktop should -perhaps – come on Monday ;)) and was without an internet connection for over a week. This was bit strange to me, since I’ve never been without a computer/internet connection for one week (if you exclude holidays).

Earlier, I’ve always packed computer last – and unpacked it first. This time our move schedule changed (we were supposed to move in the end of November rather than in the beginning), so I couldn’t get internet earlier.

It was somewhat strange experience.

I didn’t miss computer and I had decided not to try to rush with things, but rather do the stuff what I can and do the other stuff later. (For example, my Dead Wake game needs an engine upgrade to ensure video card compatibility: these couple of issues that need to be taken care off before the release.)

It was bit weird to be without email for those 9 days.

But… it was also quite refreshing. I felt pretty “light” for that whole period. I don’t stress about things, and I like doing stuff on computer, but I’m not really an addict. I spend a lot of time on computer, but I also try to spend a lot of time off computer. Having one week off – suddenly – was a bit strange experience but I kind of recharged my batteries. After I get the desktop table, I have great motivation to get things really going on again.

It’s worth taking a break every now and then. A bit longer break.

How would you survive the next week without a computer & internet?

No Multitasking…

My “office” is moving next Tuesday and we are packing things. Like mentioned couple of days ago, I’ll be offline for about a week or so. I realize that there’s many things piling up in this time: there’s Dead Wake trial (one “candidate” version out) and Indie Xmas Calendar and a few other things as well (Insiders site re-opening and some other).

I realized that there’s no point for me to try get the real sellable trial version out before the move is done. It’s just too much hassle. I’ll also put couple of things on hold for a week or so, and will mainly focus on (1) move (no surprise) and (2) preparing the Xmas site for the launch (after all it’s only a few weeks to go).

No multitasking for me. Better do one thing at a time.

How Long Can You Stay Motivated?

I’ve thought that I’m the kind of guy who gets excited about new things… but then drops motivation quite soon. I might impulse buy stuff that doesn’t get used. At least sometimes.

But… in game development, I find it pretty interesting that this doesn’t seem to be the case.

I developed Edoiki game for couple of calendar years (after which I cancelled it, but I wouldn’t call it lack of motivation – it was more like “too large project” thinking) and now after doing of couple of calendar years Dead Wake I still like to code it (which I now got to IGF and out for sale pretty much tomorrow day after that this week?).

I wonder how it’s been possible to keep the motivation when I’m doing things pretty much solo – with some help of course. I have managed to stay motivated pretty much all the time. Maybe it’s because that for the game project is something that simply keeps me motivated. I’m as excited about the progress of Dead Wake as I was on day 1. (At least if I remember correctly)

What about you? How motivated you are to work on your game? Do you lose your motivation? How you get yourself back to working? Is it easy? Tough?

Share your thoughts please.

What Dynamite Sales And Crunch Time Have To Do With Each Other?

I’ve been doing bit of a “crunch time” here this week. Not a real, real (sicko) crunch time you can see companies doing. But like… worked bit more hours. To me, that’s as close to crunch time as it gets.

Anyway. When doing things, and working totally on something, I’ve benefited from couple of things:

So, after eliminating distractions, there needs to be sensible amount of work to do. No point adding more work that one can handle.

When you have a fixed deadline (such as November 1st) and fixed resources (that would be me), then naturally the 3rd element needs to be flexible: quality. If this is the way you can do your crunch time, and can accept the fact that you might not get everything done (I’ve accepted this principle 4 years ago and makes crunch time stress free).

The problems appear when you try to have 3 fixed variables. Here’s a handy formula to know what happens when you try too much:

Fixed Resources + Fixed Deadline + Fixed Quality = Brain explosion and starting a new career in the field of fishing. With dynamites.

So basically, if you are a producer trying to fix deadline & quality and expect the resources to be more than they can be, you are basically digging a hole for yourself (and helping the fisherman union. And dynamite sales).

So… I just chill out and get done what I get done. That doesn’t mean that I wouldn’t work as hard as I can. It simply means that I work as hard as I can. Not harder.

And then I leave the dynamite fishing to other people.

Now back to work.