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	<title>Comments for game producer blog</title>
	<atom:link href="http://www.gameproducer.net/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net</link>
	<description>I&#039;m baking games. Indie style.</description>
	<lastBuildDate>Wed, 08 Feb 2012 19:05:55 +0000</lastBuildDate>
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		<title>Comment on New game art arrived by Juuso</title>
		<link>http://www.gameproducer.net/2012/02/02/new-game-art-arrived/comment-page-1/#comment-147629</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Wed, 08 Feb 2012 19:05:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6492#comment-147629</guid>
		<description>Thanks guys. It looks somewhat different when the card is printed. It&#039;s possible to reduce the size of the box, but I prefer big font in cards for better readability. 

We&#039;ll see. Layout is easy to change so might look into this, but not sure yet. 

This is still just 1 order, for more testing. Not the the final.

As for playtesting, I&#039;ll put that offer in my todo list. I&#039;ll get back to you at some point.</description>
		<content:encoded><![CDATA[<p>Thanks guys. It looks somewhat different when the card is printed. It&#8217;s possible to reduce the size of the box, but I prefer big font in cards for better readability. </p>
<p>We&#8217;ll see. Layout is easy to change so might look into this, but not sure yet. </p>
<p>This is still just 1 order, for more testing. Not the the final.</p>
<p>As for playtesting, I&#8217;ll put that offer in my todo list. I&#8217;ll get back to you at some point.</p>
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		<title>Comment on New game art arrived by lemmy101</title>
		<link>http://www.gameproducer.net/2012/02/02/new-game-art-arrived/comment-page-1/#comment-147574</link>
		<dc:creator>lemmy101</dc:creator>
		<pubDate>Sun, 05 Feb 2012 20:35:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6492#comment-147574</guid>
		<description>I&#039;d agree with MC&#039;s comment, in an ideal world, however have no issue with the way it looks as it stands. Since you&#039;ve already ordered prints of the cards seems a bit of a kick in the teeth to suggest changes at this stage. :D that said something to consider for a subsequent edition?

Still really really interested in playtesting this and would happily pay to have some shipped over our way to give it a test with my housemates/pz teammates when you think it&#039;s solid enough to? Would gladly sign an NDA if necessary to make you comfortable with that. :)</description>
		<content:encoded><![CDATA[<p>I&#8217;d agree with MC&#8217;s comment, in an ideal world, however have no issue with the way it looks as it stands. Since you&#8217;ve already ordered prints of the cards seems a bit of a kick in the teeth to suggest changes at this stage. :D that said something to consider for a subsequent edition?</p>
<p>Still really really interested in playtesting this and would happily pay to have some shipped over our way to give it a test with my housemates/pz teammates when you think it&#8217;s solid enough to? Would gladly sign an NDA if necessary to make you comfortable with that. :)</p>
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		<title>Comment on New game art arrived by MC</title>
		<link>http://www.gameproducer.net/2012/02/02/new-game-art-arrived/comment-page-1/#comment-147547</link>
		<dc:creator>MC</dc:creator>
		<pubDate>Fri, 03 Feb 2012 15:49:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6492#comment-147547</guid>
		<description>i think the white text is too simple,.. and it blocks the picture... The text should be apart (in a box below the picture) imo</description>
		<content:encoded><![CDATA[<p>i think the white text is too simple,.. and it blocks the picture&#8230; The text should be apart (in a box below the picture) imo</p>
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		<title>Comment on I fell in love with Fallout by Nathan</title>
		<link>http://www.gameproducer.net/2012/01/31/i-fell-in-love-with-fallout/comment-page-1/#comment-147504</link>
		<dc:creator>Nathan</dc:creator>
		<pubDate>Tue, 31 Jan 2012 20:14:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6483#comment-147504</guid>
		<description>I loved how, like you said, it was almost your story. You chose how to solve the problem all on your own.

That is mine main reason for not like JRPGs - I don&#039;t at all feel responsible for how anything except my own death turns out.</description>
		<content:encoded><![CDATA[<p>I loved how, like you said, it was almost your story. You chose how to solve the problem all on your own.</p>
<p>That is mine main reason for not like JRPGs &#8211; I don&#8217;t at all feel responsible for how anything except my own death turns out.</p>
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		<title>Comment on I fell in love with Fallout by David Amador</title>
		<link>http://www.gameproducer.net/2012/01/31/i-fell-in-love-with-fallout/comment-page-1/#comment-147502</link>
		<dc:creator>David Amador</dc:creator>
		<pubDate>Tue, 31 Jan 2012 19:02:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6483#comment-147502</guid>
		<description>I&#039;m glad you changed your opinion. It&#039;s as very different game for it&#039;s time so for today&#039;s standards most young gamers can&#039;t stand it.
I feel frustrated as a game developer just by seeing people complaining that Limbo was too hard and it did had some sort of checkpoints, god dammit</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad you changed your opinion. It&#8217;s as very different game for it&#8217;s time so for today&#8217;s standards most young gamers can&#8217;t stand it.<br />
I feel frustrated as a game developer just by seeing people complaining that Limbo was too hard and it did had some sort of checkpoints, god dammit</p>
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		<title>Comment on How to deal with Evil Pirate companies that clone your game by Fili</title>
		<link>http://www.gameproducer.net/2012/01/25/how-to-deal-with-evil-pirate-companies-that-clone-your-game/comment-page-1/#comment-147477</link>
		<dc:creator>Fili</dc:creator>
		<pubDate>Sun, 29 Jan 2012 12:18:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6470#comment-147477</guid>
		<description>The RPG with match-3 battles was Puzzle Quest. Loved that game, it was innovative in it&#039;s own way, even if it was based on match-3.</description>
		<content:encoded><![CDATA[<p>The RPG with match-3 battles was Puzzle Quest. Loved that game, it was innovative in it&#8217;s own way, even if it was based on match-3.</p>
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		<title>Comment on Why The Hell Minecraft Is So Popular Even When It Does Everything &#8220;Wrong&#8221; by payton</title>
		<link>http://www.gameproducer.net/2010/10/11/why-the-hell-minecraft-is-so-popular-except-it-does-everything-wrong/comment-page-1/#comment-147469</link>
		<dc:creator>payton</dc:creator>
		<pubDate>Sat, 28 Jan 2012 11:49:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=5342#comment-147469</guid>
		<description>I agree with some people Minecraft does look good, maybe even amazing (not talking about graphics), but why the heck is it so addicting to people? Like my former best friend basically talks only about minecraft and airsoft. Seriously people are wayyy to addicted I mean get a life. Just a game.</description>
		<content:encoded><![CDATA[<p>I agree with some people Minecraft does look good, maybe even amazing (not talking about graphics), but why the heck is it so addicting to people? Like my former best friend basically talks only about minecraft and airsoft. Seriously people are wayyy to addicted I mean get a life. Just a game.</p>
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		<title>Comment on How to deal with Evil Pirate companies that clone your game by Anomalous Underdog</title>
		<link>http://www.gameproducer.net/2012/01/25/how-to-deal-with-evil-pirate-companies-that-clone-your-game/comment-page-1/#comment-147464</link>
		<dc:creator>Anomalous Underdog</dc:creator>
		<pubDate>Fri, 27 Jan 2012 20:55:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6470#comment-147464</guid>
		<description>Exactly. I wanted to point out how illogical the sentence was, without sounding accusative.

I usually stay away from rules-of-thumbs as I believe it depends on the situation at hand. As you said in examples of FPS games, some are creative, some aren&#039;t.</description>
		<content:encoded><![CDATA[<p>Exactly. I wanted to point out how illogical the sentence was, without sounding accusative.</p>
<p>I usually stay away from rules-of-thumbs as I believe it depends on the situation at hand. As you said in examples of FPS games, some are creative, some aren&#8217;t.</p>
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		<title>Comment on How to kill immersion in 5 easy steps by Anomalous Underdog</title>
		<link>http://www.gameproducer.net/2012/01/25/how-to-kill-immersion-in-5-easy-steps/comment-page-1/#comment-147463</link>
		<dc:creator>Anomalous Underdog</dc:creator>
		<pubDate>Fri, 27 Jan 2012 20:38:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6464#comment-147463</guid>
		<description>I had a dialogue option once that said: &quot;You chose her?&quot;

It turned out the statement was to be taken as an exclamation of ridiculousness of the situation at hand. Apparently the only clue to that was that &quot;her&quot; was italicized. And yet I could still interpret the statement many ways depending on how it was said. Unfortunately, the main character has no voice acting.

Nuances of diction get lost on the text-driven dialogue system. I&#039;ve heard a suggestion before of a dialogue system that does away with having the player choose specific lines, but direct the flow of the conversation by choosing how he wants his character to react: sad, angry, etc. or how he wants the character to direct the topic of conversation in broad choices: cautious, affirmative, interrogative, etc.</description>
		<content:encoded><![CDATA[<p>I had a dialogue option once that said: &#8220;You chose her?&#8221;</p>
<p>It turned out the statement was to be taken as an exclamation of ridiculousness of the situation at hand. Apparently the only clue to that was that &#8220;her&#8221; was italicized. And yet I could still interpret the statement many ways depending on how it was said. Unfortunately, the main character has no voice acting.</p>
<p>Nuances of diction get lost on the text-driven dialogue system. I&#8217;ve heard a suggestion before of a dialogue system that does away with having the player choose specific lines, but direct the flow of the conversation by choosing how he wants his character to react: sad, angry, etc. or how he wants the character to direct the topic of conversation in broad choices: cautious, affirmative, interrogative, etc.</p>
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		<title>Comment on How to deal with Evil Pirate companies that clone your game by snoopy</title>
		<link>http://www.gameproducer.net/2012/01/25/how-to-deal-with-evil-pirate-companies-that-clone-your-game/comment-page-1/#comment-147454</link>
		<dc:creator>snoopy</dc:creator>
		<pubDate>Thu, 26 Jan 2012 17:26:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6470#comment-147454</guid>
		<description>The invention of the first-person shooter genre is a fake innovation since it gets cloned so much.

that&#039;s not true
in my opinion the clonning of the first person shooter (for example) was neccessary
because all fps games which are created nowadays are using wolf 3d (i think this was the first person shooter game) idea of gaming

and i&#039;m talking about stealing the idea</description>
		<content:encoded><![CDATA[<p>The invention of the first-person shooter genre is a fake innovation since it gets cloned so much.</p>
<p>that&#8217;s not true<br />
in my opinion the clonning of the first person shooter (for example) was neccessary<br />
because all fps games which are created nowadays are using wolf 3d (i think this was the first person shooter game) idea of gaming</p>
<p>and i&#8217;m talking about stealing the idea</p>
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