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	<title>Comments for game producer blog</title>
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	<link>http://www.gameproducer.net</link>
	<description>I bake games. Indie style.</description>
	<lastBuildDate>Thu, 16 May 2013 13:23:44 +0000</lastBuildDate>
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		<title>Comment on What Minecraft, Diablo, Civilization and Farmville have in common? by dragon</title>
		<link>http://www.gameproducer.net/2013/01/20/what-minecraft-diablo-civilization-and-farmville-have-in-common/comment-page-1/#comment-151280</link>
		<dc:creator>dragon</dc:creator>
		<pubDate>Thu, 16 May 2013 13:23:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6861#comment-151280</guid>
		<description>I have read so many content concerning the blogger 
lovers but this paragraph is actually a good article, keep it 
up.</description>
		<content:encoded><![CDATA[<p>I have read so many content concerning the blogger<br />
lovers but this paragraph is actually a good article, keep it<br />
up.</p>
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		<title>Comment on What you think of games where characters are talking to the player? by Karuna M-</title>
		<link>http://www.gameproducer.net/2013/05/11/what-you-think-of-characters-who-are-talking-to-the-player/comment-page-1/#comment-151279</link>
		<dc:creator>Karuna M-</dc:creator>
		<pubDate>Thu, 16 May 2013 11:05:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=7386#comment-151279</guid>
		<description>This is an age old discussion: when are characters allowed to break the fourth wall? I&#039;m guessing that&#039;s what you mean.

Personally I think i&#039;t great in a comedic/ironic setting, where one is pulled out of the immersive experience and gets to asses the situationen, from a different perspective. Ferris Bueller is a great example. Cronenberg does it in Videodrome and that works. Woody Allen does it all  the time. Romero did it in Dawn of the Dead. 

According to the article below they do it in Sons of LIberty, although I don&#039;t remember that.

Read this one.  http://www.giantbomb.com/breaking-the-fourth-wall/3015-138/</description>
		<content:encoded><![CDATA[<p>This is an age old discussion: when are characters allowed to break the fourth wall? I&#8217;m guessing that&#8217;s what you mean.</p>
<p>Personally I think i&#8217;t great in a comedic/ironic setting, where one is pulled out of the immersive experience and gets to asses the situationen, from a different perspective. Ferris Bueller is a great example. Cronenberg does it in Videodrome and that works. Woody Allen does it all  the time. Romero did it in Dawn of the Dead. </p>
<p>According to the article below they do it in Sons of LIberty, although I don&#8217;t remember that.</p>
<p>Read this one.  <a href="http://www.giantbomb.com/breaking-the-fourth-wall/3015-138/" rel="nofollow">http://www.giantbomb.com/breaking-the-fourth-wall/3015-138/</a></p>
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		<title>Comment on What you think of games where characters are talking to the player? by Federico Figueredo</title>
		<link>http://www.gameproducer.net/2013/05/11/what-you-think-of-characters-who-are-talking-to-the-player/comment-page-1/#comment-151278</link>
		<dc:creator>Federico Figueredo</dc:creator>
		<pubDate>Wed, 15 May 2013 14:29:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=7386#comment-151278</guid>
		<description>I tend to like them quite a bit. It&#039;s one of the few things that can make me feel immersed in the game as a player versus being immersed in the game reality as an spectator.

Of course (as is the case with all mechanics) it has to be used by a good game for a good effect as it&#039;s not a magic wand of making-me-immersed-and-liking-the-game.</description>
		<content:encoded><![CDATA[<p>I tend to like them quite a bit. It&#8217;s one of the few things that can make me feel immersed in the game as a player versus being immersed in the game reality as an spectator.</p>
<p>Of course (as is the case with all mechanics) it has to be used by a good game for a good effect as it&#8217;s not a magic wand of making-me-immersed-and-liking-the-game.</p>
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		<title>Comment on What you think of games where characters are talking to the player? by Hoeppner</title>
		<link>http://www.gameproducer.net/2013/05/11/what-you-think-of-characters-who-are-talking-to-the-player/comment-page-1/#comment-151277</link>
		<dc:creator>Hoeppner</dc:creator>
		<pubDate>Sat, 11 May 2013 11:18:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=7386#comment-151277</guid>
		<description>I could see it working really well in a game where you play the logistics/computer guy.   In the story you&#039;re literally someone sitting behind a computer, collecting information, and distributing it.

With good writers, and the intention of &quot;staying small&quot; it could be pretty fun with a shorter story length.</description>
		<content:encoded><![CDATA[<p>I could see it working really well in a game where you play the logistics/computer guy.   In the story you&#8217;re literally someone sitting behind a computer, collecting information, and distributing it.</p>
<p>With good writers, and the intention of &#8220;staying small&#8221; it could be pretty fun with a shorter story length.</p>
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		<title>Comment on What you think of games where characters are talking to the player? by Juuso Hietalahti</title>
		<link>http://www.gameproducer.net/2013/05/11/what-you-think-of-characters-who-are-talking-to-the-player/comment-page-1/#comment-151276</link>
		<dc:creator>Juuso Hietalahti</dc:creator>
		<pubDate>Sat, 11 May 2013 10:34:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=7386#comment-151276</guid>
		<description>What you think about &#039;House of Cards&#039;?</description>
		<content:encoded><![CDATA[<p>What you think about &#8216;House of Cards&#8217;?</p>
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		<title>Comment on What you think of games where characters are talking to the player? by David Amador</title>
		<link>http://www.gameproducer.net/2013/05/11/what-you-think-of-characters-who-are-talking-to-the-player/comment-page-1/#comment-151275</link>
		<dc:creator>David Amador</dc:creator>
		<pubDate>Sat, 11 May 2013 08:53:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=7386#comment-151275</guid>
		<description>Actually I think it kind of depends on the game. As a narration I usually don&#039;t think it breaks immersion. The Cave is a nice example. 
Used wisely it can work pretty well, like the character thinking to us but you can interpret it like talking to itself, Monkey Island/Broken Sword is a nice example. To sum up, I don&#039;t think I&#039;ve ever encountered something like this that really annoys me, but this &quot;feature&quot; has to be used with caution. 
Honestly more than this, I think a real problem with games these days are the immense pop-ups, explanations, tutorials. Just lemme play</description>
		<content:encoded><![CDATA[<p>Actually I think it kind of depends on the game. As a narration I usually don&#8217;t think it breaks immersion. The Cave is a nice example.<br />
Used wisely it can work pretty well, like the character thinking to us but you can interpret it like talking to itself, Monkey Island/Broken Sword is a nice example. To sum up, I don&#8217;t think I&#8217;ve ever encountered something like this that really annoys me, but this &#8220;feature&#8221; has to be used with caution.<br />
Honestly more than this, I think a real problem with games these days are the immense pop-ups, explanations, tutorials. Just lemme play</p>
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		<title>Comment on What you think of games where characters are talking to the player? by Andy Sum</title>
		<link>http://www.gameproducer.net/2013/05/11/what-you-think-of-characters-who-are-talking-to-the-player/comment-page-1/#comment-151274</link>
		<dc:creator>Andy Sum</dc:creator>
		<pubDate>Sat, 11 May 2013 08:46:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=7386#comment-151274</guid>
		<description>I can&#039;t think of too many examples where this kind of storytelling is done. But I think in almost all of them it&#039;s done for comedic value. Examples that are coming to mind seem to be mostly point and click adventure games, so S&amp;S fits in there somewhat.

In a game like Sam &amp; Max where it&#039;s lighthearted, it makes sense and is quite funny. But Telltale don&#039;t do it in a game like The Walking Dead where the tone is more serious.

I think it works if it&#039;s in the right context.</description>
		<content:encoded><![CDATA[<p>I can&#8217;t think of too many examples where this kind of storytelling is done. But I think in almost all of them it&#8217;s done for comedic value. Examples that are coming to mind seem to be mostly point and click adventure games, so S&amp;S fits in there somewhat.</p>
<p>In a game like Sam &amp; Max where it&#8217;s lighthearted, it makes sense and is quite funny. But Telltale don&#8217;t do it in a game like The Walking Dead where the tone is more serious.</p>
<p>I think it works if it&#8217;s in the right context.</p>
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		<title>Comment on Raftsmith by Tyler</title>
		<link>http://www.gameproducer.net/raftsmith/comment-page-1/#comment-151271</link>
		<dc:creator>Tyler</dc:creator>
		<pubDate>Tue, 07 May 2013 00:34:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?page_id=7358#comment-151271</guid>
		<description>Seems to run fine under wine.

&#039;course I don&#039;t seem to be smart enough to figure out what to do :P</description>
		<content:encoded><![CDATA[<p>Seems to run fine under wine.</p>
<p>&#8216;course I don&#8217;t seem to be smart enough to figure out what to do :P</p>
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		<title>Comment on Game dev jamming in a nutshell by Fili</title>
		<link>http://www.gameproducer.net/2013/04/29/game-development-in-a-nutshell/comment-page-1/#comment-151267</link>
		<dc:creator>Fili</dc:creator>
		<pubDate>Fri, 03 May 2013 11:13:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=7354#comment-151267</guid>
		<description>Why?</description>
		<content:encoded><![CDATA[<p>Why?</p>
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		<title>Comment on Why The Hell Minecraft Is So Popular Even When It Does Everything &#8220;Wrong&#8221; by Meh</title>
		<link>http://www.gameproducer.net/2010/10/11/why-the-hell-minecraft-is-so-popular-except-it-does-everything-wrong/comment-page-2/#comment-151266</link>
		<dc:creator>Meh</dc:creator>
		<pubDate>Thu, 02 May 2013 05:33:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=5342#comment-151266</guid>
		<description>When i get bored with minecraft after playing for a month or two you know what i do? i add mods to my game to expand it and create more elaborate structures and devices of all kinds, i mean have you ever played the technic modpacks? the possibilities are endless</description>
		<content:encoded><![CDATA[<p>When i get bored with minecraft after playing for a month or two you know what i do? i add mods to my game to expand it and create more elaborate structures and devices of all kinds, i mean have you ever played the technic modpacks? the possibilities are endless</p>
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